So stellen Sie Meet Videocalling auf UCS bereit
Kommunikation ist das Herzstück eines jeden Unternehmens. Mangelnde Kommunikation kann zu Missverständnissen und Reibungen führen. Die Tatsache, dass der moderne Arbeitsplatz heute nicht mehr an einen […]
How to Host Your Software? Finding the Right Solution
Many companies nowadays choose to purchase their software from the public cloud because of scalability and cost considerations. For companies who have digital sovereignty high on […]
Skype for Business Server Alternatives. What To Do When Support Ends?
Recently we wrote about Google and how they constantly change their messaging strategy. But Google is not the only big company where things are moving. As […]
Meet: The Digitally Sovereign Google Hangouts Alternative
There’s a lot going on in the world of videoconferencing. While Microsoft is pushing users of Skype for Business to the cloud-based Microsoft Teams, Google announced […]
European Organizations Committed To Digital Sovereignty
Europe seems to be on a mission toward digital sovereignty. The German government, for example, has launched several initiatives to give back control to its citizens […]
The Future of Meetings is Digital
In a blog post from last year, we addressed some trends in the collaboration landscape including remote working. It seems that people nowadays work from wherever […]
A Day With Kopano Meet
With Kopano Meet we recently reached the magical milestone of a “1.0” version. Its initial release was in January of this year but internally we have […]
Kopano stellt Open Source Videokonferenz-App für Private Cloud vor
DELFT, 12. September 2019 – Im Januar veröffentlichte Kopano die erste Version von Meet, einer Open Source Videokonferenz-App für die Private Cloud. Heute hat Kopano die […]
Kopano Releases July 2019
It’s mid-August already so here’s a new review of Kopano’s latest developments. Check out what we did in July (and the first week of August) in […]
Kopano Nightly Builds Offline
As you may have noticed, we took our nightly/master builds offline. The reason we did this is that the server where these builds are created and […]